Blog Posts - Flax Game Engine



Catch up with the Flax Project – Busy times!

Hey everyone, so it’s been nearly 5 weeks since we last posted. It’s been a crazy 5 weeks and it’s not over just yet. Unfortunately we have neglected to post on the site. So here is a catch up on what myself and Carl have been up t...
by Flax Project on Sep 15, 2011

Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices t...
by Flax Project on Aug 2, 2011

Flax HTML5 Game Engine Development Diary Part 10

Well, it’s been a while, hasn’t it? In the time since the last dev diary, we’ve gotten jobs, passed exams (and gotten into the third year of our course), gone to a few conferences and the like, and spent a lot of time, to be honest,...
by Flax Project on Jul 7, 2011

Catch up with the Flax Project

Phew, I have to take a breath or two before I get into this article. The last month and a half has been a whirlwind of exciting events, opportunities and work. Motivation Burst I have to say a massive thanks to all the people who where extremely posi...
by Flax Project on Jul 2, 2011

Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed...
by Flax Project on Feb 13, 2011

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the...
by Flax Project on Dec 24, 2010

Flax HTML5 Game Engine Development Diary Part 7

So, as Ciarán’s mentioned, we’re back at work on Flax. This is, to put it lightly, a good thing. Neither of us want Flax to turn out like so many other student projects (that is, “we’re making a magical [insert project here],...
by Flax Project on Nov 16, 2010

Flax Engine: GWT Asynchronous HTTP communication with PHP back-end

Well here is the first of our successful modular time-boxed tasks which I spoke about earlier this week in Flax HTML5 Game Engine Development Diary Part 6. Earlier this week after I had fixed up a few bugs I committed a completely working build of th...
by Flax Project on Nov 13, 2010

Flax HTML5 Game Engine Development Diary Part 6

Welcome to the latest installment of the Flax HTML5 Game Engine Development Diary. Its been over a month since our last diary which, to be honest, I am not happy with, though the life of second year student game developer can be fairly hectic. We rec...
by Flax Project on Nov 9, 2010

Flax engine: GWT event bus implementation

In any software system there is going to be events, such as onComponentLoad, onMouseClick etc. Flax as an engine was based off another engine I had written in C++ using SDL as the graphics API, though it was never really finished and lacked a key ele...
by Flax Project on Sep 29, 2010

Flax HTML5 Game Engine Development Diary Part 5

While sitting in my Software Engineering lecture today about the waterfall development process I couldn’t help but think that the waterfall model was the model of development that we had unknowingly adopted when we set out to develop the Flax E...
by Flax Project on Sep 22, 2010

Flax Engine: GWT client-side JSON serialization and deserialization

During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate information between the engine, the editor and networked clients, so we explored XML and JSON as data formats to communicate the information...
by Flax Project on Sep 19, 2010

Flax HTML5 Game Engine Development Diary Part 4

First off, I have to apologise. This post is a few days late, and I’m sure that all none of you who hang on my every word were beginning to froth at the mouth. Anyway, in this dev diary is an explanation of our audio system, because I worked on...
by Flax Project on Sep 11, 2010

Flax HTML5 Game Engine Development Diary Part 3

After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks development diary. During the week the first draft of the design document for the Flax Engine was finished, a stage in the developm...
by Flax Project on Aug 31, 2010

Flax HTML5 Game Engine Development Diary Part 2

As Tim Schafer might say, development is slower than molasses going uphill in January. On crutches. While Ciarán got a million and one things documented in the last few days (see?), I’ve mostly been fighting with the design for Weave. And it s...
by Flax Project on Aug 27, 2010

Flax HTML5 Game Engine Development Diary Part 1

Well, it’s been almost 3 weeks since we started full time work on our HTML5 game engine, Flax. Some of these days have been quite productive and other days the work just came to grinding halt because of technologies we were hoping to use or fea...
by Flax Project on Aug 20, 2010

Flax Project has a new HQ!

The Flax Project is now operating out of the UNUM lab in Carlow Institute of Technology. Thanks to one of our college lecturers, Joseph Kehoe, we have been granted access to this top of the range software development center, so a big thank you to the...
by Flax Project on Aug 11, 2010


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