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Game reviews that focus on game design. Dismantle.Us does not rate games, instead treating each game as an example of admirable or deplorable game design.

Owner: dismantleus

Listed in: Games

Language: English

Tags: game, design, review, game design, dismantle

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Latest Blog Posts for Dismantle.Us

  • Fable 2
    on Oct 30, 2008 in Breakdowns Action Adventure RPG Xbox360
    Since running around Oakvale as the intrepid Chicken Chaser in the first Fable, I couldn't wait to play the sequel. Why? Simply because the game had real heart and promise but it wasn't quite ready for release. I couldn't wait to see what t
  • Saints Row 2
    on Oct 16, 2008 in Breakdowns Action Adventure PC PS3 Xbox360
    Excited? Yes, I was. I'm a big fan of Saints Row. I enjoyed it more than any of the games in the Grand Theft Auto series - of which Saints Row is said to be a "clone." Unfortunately, while Volition did make some great enhancements and addit
  • Star Wars: The Force Unleashed
    on Oct 6, 2008 in Breakdowns Action Adventure PS3 Xbox360
    What an excellent premise: Darth Vader has a secret apprentice: Starkiller. In fact, Starkiller is one of the most powerful Force-wielders in the history of the Force. Even casual Star Wars fans should be drawn to such a promising concept.
  • Spore
    on Sep 19, 2008 in Breakdowns PC Simulation Strategy
    Dreams are made of lofty promises and tantalizing hype in the gaming community. Actually, they are also made of scantily-clad babes and ridiculously cool weaponry but you won't find either of those in Spore.
  • Metal Gear Solid 4
    on Aug 16, 2008 in Breakdowns Action Adventure PS3
    Yes, I know the name is technically Metal Gear Solid 4: Guns of the Patriots but sheesh: what an absurdly long title. I guess the name of the game is there to give you a hint about it the content: long.
  • Saints Row
    on Jul 13, 2008 in Breakdowns Action Adventure PS3 Xbox360
    Aren't sandbox games are all the rage nowadays? No one ever complains about too much freedom and an open world, non-linear missions, and the ability to choose progress or chaos certainly sounds like more of what I want in games.
  • Team Fortress 2
    on Jun 27, 2008 in Breakdowns Action PC PS3 Strategy Xox360
    Perhaps I'm cheating on this particular review because I'm examining (and praising) TF2 for its distinctiveness in two areas: characters and classes. I personally feel that these two areas are dissimilar aspects of design so I will engage each s
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