A blog about life in the Eve online universe from the perspective of somebody with a science and manufacturing bias.
Owner: redmattcat
Listed in: Games
Language: English
Tags: Eve online, CCP Games
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Latest Blog Posts for A Scientist's Life in Eve
- An open letter to CCPon Oct 28, 2014 in Dust 514 Eve onlineAfter thinking long and hard, I have decided that the best way to communicate the below, was to do an open letter to CCP… so here goes. Dear CCP, Firstly, before I say anything else, I’d like to say thank you for the time and energy you...
- CCP’s first salvo of silver bullets results in friendly fireon Oct 2, 2014 in Eve onlineI’ve been very quiet over the past few weeks. Apologies for that – RL stuff and things in Eve have drained my time. Anyway, a couple of things to mention. Firstly, the changes to invention proposed in this dev blog. Some good things s...
- Crius – Industry teams… worth their weight in Megacyte? (TLDR – yes!!!)on Jul 20, 2014 in Eve onlineOne of the major new introductions to the industry process into Eve with the Cruis update is the appearance of Teams into the game. Initially, upon hearing the word “team” mentioned, my corp mates and I thought that it could mean some w...
- Crius – Increasing costs of T2 manufacturingon Jul 20, 2014 in Eve onlineListed in part of the patch notes, it states that: Most Tech I materials have been removed from Tech II blueprints More precisely, minerals that are not morphite and components that are not Advanced Components or Advanced Capital Components have been...
- Crius – Reprocessingon Jul 19, 2014 in Eve onlineBefore Crius arrives on the 22nd, I decided to log on and conduct some tests at some Outposts. If you haven’t looked through the patch notes in detail, I’d suggest you do so by clicking here, things are changing quite a bit to say the lea...
- Death to 1,000 Clickson Jul 11, 2014 in Eve onlineSisi has recently been updated so that the invention part of the new industry UI is working. I’ve included a screen shot below so those of you who haven’t looked at it yet can see what’s on the way: If you haven’t read the D...
- A bit more testing with Sisi industryon Jun 27, 2014 in Eve onlineI noticed that Sisi had patched again, so I updated it and fired it up. I’d also hit the forums and found out that the lovely new indy interface has one (for me and probably many other indy people) VERY annoying “feature”. Copying...
- Testing Industry on Sision Jun 26, 2014 in Eve onlineBeen quite a difficult past few weeks in RL, so not been able to post, which is breaking one of my New Year’s Resolutions pretty seriously. Anyway, I’ve been playing around with things on the Eve Test Server, Sisi, and am a little concern...
- Playing with the new indy interfaceon Jun 12, 2014 in Eve onlineWell, this will only be a quick post due to time constraints… and massive apologies for the lack of posting of late, lots of RL issues and things which have left me with either no time or no energy to post. Anyway, I’ve just updated Sisi...
- The new cost of making things in null secon May 2, 2014 in Eve onlineaka – why T2 production will still be significantly cheaper in hi-sec. CCP mass released 4 Dev blogs earlier this week: Industry UI Researching, the Future The Price of Change Team Up: Industry Work Teams The main thing I’m going to focus...
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